Update #64: The Road from Alpha to Release Day

Hello lovely people! As I near the end of core production on this game (5 years later!), I want to say a huge word of thanks for patiently supporting me. There's still much more to do, but I know it will get finished now. Frankly, there were days I wondered. It's so hard to go "110%" for day after day, week after week... for years. Honestly I don't know how I found the motivation some days. But I'm relieved to be at this place, and I truly couldn't have done it without you.

Now as you know, I always struggle with how much to reveal-- in particular, as I work on the final cinematic sequences. There's several characters in Lifeless Moon and I've spent a ton of time recently finishing and refining the character models. Instead of showing them in their 3D glory, I came up with the idea of rendering them out in flat colors. This gives you an idea of the characters but without revealing too much. They won't look like this in the game, but I do think it would make for a great T-shirt design! 

I've been talking with my publisher about release dates, console ports, and marketing plans. I'm not quite ready to announce a release date, but we do have a clear target now. I wish I could say it's soon: it's not, but I feel really good about our plan and the time we have to get this game playing nicely and looking great. I'll definitely make sure you all get a look sooner than release day, so really it won't be long!

Of course, not everyone will like the final game, but at least I know I've poured my heart and soul into it. Thanks for sharing the journey with me. Much more to come!!!

Take care,