Game Story & FAQ

During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey... 




FAQ

What will the gameplay be like?

Lifeless Moon will primarily be an action adventure game. There will be light platforming and puzzles, though you can expect a deeper focus on puzzles than in Lifeless Planet. The core experience is one of exploration and discovery. Overall, the gameplay will complement the mysterious and psychological themes of the story.

Is this a sequel to Lifeless Planet? 

The events of Lifeless Moon take place in the early 1970s during the first human missions to the Moon. The Lifeless Planet story is set many years in the future. However, the two stories are loosely connected, so in that sense, Lifeless Moon is a kind of a spiritual successor to Lifeless Planet. Fans of the first game will recognize and hopefully enjoy... certain elements of the story.

...So then is it a prequel?

In some sense, yes--the events take place with different characters many years before the first game. The Lifeless Moon story is actually based on an early alternate concept that I had for Lifeless Planet. While the story for that game went in another direction, I kept returning to this idea as a possible future story. So again, though it is not directly tied to the Lifeless Planet story, Lifeless Moon is rooted in the same universe.



About Lifeless Worlds Studio

With its cold, dark winters, Alaska turned out to be a great place to hunker inside behind a glowing computer screen and develop indie games. Hiking the mountains and glaciers of the "great land" also provided inspiration for alien landscapes in developer D. Aelyn Board's first title, Lifeless Planet. But really the story of Lifeless Worlds Studio began back in the early 1980s on a Commodore VIC-20. Board took to programming and computer art on that little machine with 5KB of memory and never looked back. Board develops science education apps for museums and science centers, and that passion for sharing science influences the themes and content of their games.