Game Story & FAQ

During an expedition to the Moon, two astronauts find themselves in a familiar town back on Earth. They soon discover the town is the beginning of a strange and mysterious journey... 




FAQ

What will the gameplay be like?

Lifeless Moon will primarily be an action adventure game. There will be light platforming and puzzles, though you can expect a deeper focus on puzzles than in Lifeless Planet. The core experience is one of exploration and discovery. Overall, the gameplay will complement the mysterious and psychological themes of the story.

Is this a sequel to Lifeless Planet? 

The events of Lifeless Moon take place in the early 1970s during the first human missions to the Moon. The Lifeless Planet story is set many years in the future. However, the two stories are loosely connected, so in that sense, Lifeless Moon is a kind of a spiritual successor to Lifeless Planet. Fans of the first game will recognize and hopefully enjoy... certain elements of the story.

...So then is it a prequel?

In some sense, yes--the events take place with different characters many years before the first game. The Lifeless Moon story is actually based on an early alternate concept that I had for Lifeless Planet. While the story for that game went in another direction, I kept returning to this idea as a possible future story. So again, though it is not directly tied to the Lifeless Planet story, Lifeless Moon is rooted in the same universe.

What kind of VR support will be included?

VR provides for some very immersive experiences, and we're working on unique ways to incorporate this technology into the story and environments of Lifeless Moon. We haven't finalized what hardware will be supported, but we are targeting major HMDs on PC and console. The VR release will likely come after the non-VR version.

Will I be able to play without VR? 

Yes. We expect to release the traditional (non-VR) version first, and we're dedicated 100% to making the experience enjoyable and interesting when played both ways.

What platforms will be supported?

We haven't finalized that yet. Lifeless Planet is available on PC, Xbox, PlayStation 4 and Nintendo Switch.  We'll try to make it available on as many platforms as possible.

Are you doing a Kickstarter? Can I pre-order and play the betas?

Our Kickstarter is over, but it was a success! Sign up for our email list to follow the project.

I'm press/blogger/streamer... can I get a playable alpha?

We're hard at work on the game right now. We will have a playable alpha build soon. Sign up for our email list to be the first to hear about Lifeless Moon news.

Who is making the game?

Lifeless Planet was primarily created by one person (with lots of help and support). After the Kickstarter, we "exploded" to a 3-person core team, but our time was always stretched between projects. As of 2019 the "team" is back to mostly one person. That said, it's awesome what a small indie studio can do with modern game tools like Unity and Blender. It does mean that I am stretched thin sometimes, so please be patient if you don't get an immediate reply. And please understand this will be a true indie game--a focused, unique, and hopefully very interesting experience.

When will the game be released?

 VERY SOON... I'm in the final stretch. We really believe in this story and we want to get it right. Check back here for updates and see the contact page to follow us on social media.


About Lifeless Worlds Studio

With its cold, dark winters, Alaska turned out to be a great place to hunker inside behind a glowing computer screen and develop indie games. Hiking the mountains and glaciers of the "great land" also provided inspiration for alien landscapes in developer David Board's first title, Lifeless Planet. But really the story of Lifeless Worlds Studio began back in the early 1980s on a Commodore VIC-20. Board took to programming and computer art on that little machine with 5KB of memory and he never looked back. In his day job, Board develops science education apps for museums and science centers, and that passion for sharing science influences the themes and content of his games. In 2014, David moved to the Seattle area with his wife and two husky mix dogs. His second major game Lifeless Moon is due for release soon.