Launch Day Fun on Twitch!

I'm on the lookout for streamers today... and I may just stop by to say hi! I'll update this post if I visit your stream. 

Right now just jumped into Benthik's stream! (https://www.twitch.tv/benthik) 

8/19 11:57 AM PDT - Gonna try to give some free keys at https://www.twitch.tv/msrepulsive

Past Events:

8:08 PM PDT - Saying hi and dropping free keys at https://www.twitch.tv/glitchmonki 

8/13/2023 2:02 PM - Dropped some free keys at: https://www.twitch.tv/rongortv

8/13  9:52 PM PDT - I'm at https://www.twitch.tv/waterdance about to drop free keys!

8/14 9:30 AM PDT - CARAMEL_YA is playing at https://www.twitch.tv/caramel_ya

8/14 1:20 PM PDT - Joining in with kurtjmac at https://www.twitch.tv/kurtjmac

Lifeless Moon Available NOW on Steam!

Time to launch into a new adventure inspired by classic science fiction... AND view the new release trailer here: https://www.youtube.com/watch?v=Elc4i-mGAT0


A Brain Scan, A Tiny Tumor, And Happy Accidents

How Indie Game Development Adds to the Stresses of Life— But Also Provides an Escape


By David Board
Stylized animation of a woman materializing from the ground and then disappearing again in a tangle of root like strands. From the game Lifeless Moon

One night in November of 2016, I found myself on a dirt pathway, carefully scooping handfuls of sand, pressing them down into the ground, smoothing and sculpting the terrain. I grabbed rocks, smacked them down into the dirt, then smoothed the area again with more sand. I was building the world of a new video game with my bare hands—one grain of sand at a time. Of course, this was a dream, but when I uncomfortably awoke and comprehended it wasn’t real, I also realized this dream perfectly summarized the journey of my last seven years creating—and marketing—an indie game.