Saturday, April 29, 2023

Update #72: Accelerating to the End...

Teaser image from the game Lifeless Moon showing an astronaut falling through clouds towards rocky ground below.

Hi folks! Sorry as usual it's been a while since the last update. I'm working furiously on the final internal milestones (only two left!!!). At the beginning of the year I mentioned a to-do list summary. Here's where things stand with that:

  • QA Testing - UNDERWAY 
  • Adding, Refining Main Menus - DONE!!!
  • Languages Support (Localization) - UNDERWAY 
  • Add Subtitles - UNDERWAY 
  • Game Saves - DONE!!!
One thing not really on the to-do lists in past updates is marketing. Obviously I need to do a better job posting updates, especially in the final weeks before launch (no firm release date yet!). I re-worked my weekly calendar last week...

Read More:

 https://www.kickstarter.com/projects/davidboard/lifeless-moon/posts/3796420

Sunday, March 5, 2023

Another month, another milestone

...and not many left! 

Hi friends! I've been quiet again, but today marked another achievement: the game now saves your progress and you can replay from any unlocked checkpoint. With this work, I've finished all the core programming work.... read more here: 

https://www.kickstarter.com/projects/davidboard/lifeless-moon/posts/3748937  



Friday, January 27, 2023

Update #70: Finally! It's (almost) totally done

Nearly seven years ago in Alaska, I cracked open my laptop and got to work on a new 3d model for a game idea. It was rough, but part of a bigger vision -- a story I wanted to tell that had been nagging at me ever since creating Lifeless Planet. The model was a quirky diner, the launching point for a multi-year odyssey for me, and very soon... for you! Read More...


 

Friday, December 2, 2022

Update #69: A Big Milestone: Gameplay Complete!

Very behind schedule with this update, but I'm happy to announce the gameplay work is complete! There will be a few adjustments as playtesting reveals issues, but last week I delivered a build of the game to my publisher with the full arc of the game playable start to finish.

Astronaut standing in a foggy sci-fi landscape with two monoliths nearby and an unusual green light source emanating from a large rock platform


Read More:

https://www.kickstarter.com/projects/davidboard/lifeless-moon/posts/3680249

Thursday, September 8, 2022

Kickstarter Update #67: Connecting After Years Apart

Scene from the Seattle Indies Expo demo


Check out the latest update on Kickstarter:
https://www.kickstarter.com/projects/davidboard/lifeless-moon/posts/3603856

Friday, July 22, 2022

Kickstarter Update #66: Crunch Time! (Again!)

 


Well, these are exciting times for the project. If the next few weeks go as planned I should wrap the full beta of the game including locking in all final content that was not in the alpha build. I'm sure you're wondering if you can get a look... I think I'm going to wait until it's a little further along. If you play it now, there's enough rough edges/missing stuff that you might be disappointed. Second, I'm going to really need lots of eyes on this thing at the beta stage, whereas right now there's QA happening, but lots of known issues that would just muddy the waters I think if I asked for feedback at this stage. So... SOON for a test build, but not yet!...

Read More:
https://www.kickstarter.com/projects/davidboard/lifeless-moon/posts/3563521

#IndieGameDev #indiegames #scifi

Wednesday, June 15, 2022

Update #65: It's Happening! IGN Announce Trailer and a Publisher

 

Finally!!! I am so excited to announce Serenity Forge is publishing Lifeless Moon to PC and consoles. This is such an awesome team of indie developers and supporters. I'm so glad to have them on-board and happy to finally make this announcement. 

And... During the Summer of Gaming IGN event, we finally unveiled the new trailer!

(View the trailer at the top of the home page)


Video: IGN Summer of Gaming Trailer for Lifeless Moon

The only sad bit of news is that we've decided on an early 2023 release date. I think that is the right decision because it will give me and the Serenity Forge team time to properly finish and polish the game. After 5+ years working on it, seeing an end date that is maybe just over 6 months away seems pretty great. This project has sapped enormous amounts of my time, energy, and soul. I'm so glad I can finally start sharing more details—and more important—actually finish it!!!!

Thank you all for the support, and if you haven't yet wish-listed it on Steam, please take a sec to do that!