Less Lifeless Every Day

Well, March 1st so time for another update, I guess! Goodness, despite my best intentions, it seems we can't seem to get an update out more than once a month so far. We'll keep working on that...

Preview Build

Our beta tester backers have been reviewing the first preview build the last couple of weeks here. If you're a beta tester and haven't reviewed the build, do it soon! We'll end access to the preview Friday next week. Thank you to everyone who's provided feedback. It's truly very helpful!

Project Status

Yesterday was a big day: I played the game on Vive, then Oculus and then non-VR with keyboard/mouse and gamepad and they all worked great (mostly!). We still have work to do on the core code, but this is a big step to being able to make this game playable in both VR and non-VR. I've handed the project off to Jazon to work his magic and finish converting the legacy JavaScript code to C#.
We here at Stage 2 central are turning now to building out the environments and puzzles for the rest of the game. We're focusing on the first half of the game and we may make that available sooner than later (but still for one price for everybody--none of that episodic, DLC nonsense). As usual, these things take longer to develop than we hope, so if we can get it to you sooner this way, we will...more on that later.

Still Hiring

We're still looking to add a Unity programmer, so if you or someone you know is interested in joining the team, check it out: http://stage2studios.com/jobs/

And that's it for now. I'm SUPER excited about what we're going to be working on in March... Much of the work up to now wasn't very visual so it was harder to show WIP. That will change going forward, so look for more updates soon.

Dave & the Stage 2 Team