Multiple Game Modes
One cool thing we landed on was a cursor design for when in non-VR mode so you know what objects are interactive. We didn't want a cross-hair style reticle, and then we realized (Logan's suggestion iirc) we could use the Lifeless Moon logo. Notice how it changes when you roll over an interactive object:
Visual Effects Work
It's always hard to show progress without some sense of mild spoilers. Without too much discussion here, let me say we are working on some interesting visual effects for the game. They're proving challenging, but that's because we're doing something new and I'm excited at how this will pan out. Here's an early test render of one of the animated models we're working on:
Thanks as always for your support and especially for your patience! We're stretched thin most days but rest assured we're working hard to bring this project to life.
Thanks again,
Dave & the Stage 2 Team