Kickstarter Update #45: Indie Development is an Education

In my last update I previewed a 3d-scanned head model I planned to use for one of Lifeless Moon's characters. My hope was this would save a bunch of time and also really elevate the game visuals by sourcing from 3d photo-scans of actual humans. My 3D modeling skills are pretty decent, so I figured it would be a simple matter of clean-up and styling. 

 Instead, the last few weeks have been an education in "retopologizing": the art of cleaning a high poly 3d sculpture or photo-scanned model. Read More...